Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0131013661
ISBN-13: 9780131013667
Publisher: Prentice Hall
Copyright: 2005
Format: Paper; 688 pp
Published: 07/21/2004
Suggested retail price: $94.00
Buy from myPearsonStore
The state-of-the art in computer vision: theory, applications, and programming
Whether you're a working engineer, developer, researcher, or student, this is your single authoritative source for today's key computer vision innovations. Gerard Medioni and Sing Bing Kang present advances in computer vision such as camera calibration, multi-view geometry, and face detection, and introduce important new topics such as vision for special effects and the tensor voting framework. They begin with the fundamentals, cover select applications in detail, and introduce two popular approaches to computer vision programming.
- Camera calibration using 3D objects, 2D planes, 1D lines, and self-calibration
- Extracting camera motion and scene structure from image sequences
- Robust regression for model fitting using M-estimators, RANSAC, and Hough transforms
- Image-based lighting for illuminating scenes and objects with real-world light images
- Content-based image retrieval, covering queries, representation, indexing, search, learning, and more
- Face detection, alignment, and recognition--with new solutions for key challenges
- Perceptual interfaces for integrating vision, speech, and haptic modalities
- Development with the Open Source Computer Vision Library (OpenCV)
- The new SAI framework and patterns for architecting computer vision applications
The perfect reference for the latest in the field of computer vision--complete with bonus DVD!
- Addresses, in short, self-contained chapters the essential and emerging topics in computer vision--written by the experts in each field.
- Straight from the source, Authors from the federally funded IMSC research program at USC.
Preface.
Contributors.
1. Introduction.
I. FUNDAMENTALS IN COMPUTER VISION.
2. Camera Calibration.
Zhengyou Zhang.
Introduction.
Notation and Problem Statement.
Camera Calibration with 3D Objects.
Camera Calibration with 2D Objects: Plane-Based Technique.
Solving Camera Calibration with 1D Objects.
Self-Calibration.
Conclusion.
Appendix: Estimating Homography Between Plane and Image.
Bibliography.
3. Multiple View Geometry.
Anders Heyden and Marc Pollefeys.
Introduction.
Projective Geometry.
Tensor Calculus.
Modeling Cameras.
Multiple View Geometry.
Structure and Motion I.
Structure and Motion II.
Autocalibration.
Dense Depth Estimation.
Visual Modeling.
Conclusion.
Bibliography.
4. Robust Techniques for Computer Vision.
Peter Meer.
Robustness in Visual Tasks.
Models and Estimation Problems.
Location Estimation.
Robust Regression.
Conclusion.
Bibliography.
5. The Tensor Voting Framework.
Gérard Medioni and Philippos Mordohai.
Introduction.
Related Work.
Tensor Voting in 2D.
Tensor Voting in 3D.
Tensor Voting in ND.
Application to Computer Vision Problems.
Conclusion and Future Work.
Acknowledgments.
Bibliography.
II. APPLICATIONS IN COMPUTER VISION.
6. Image-Based Lighting.
Paul E. Debevec.
Basic Image-Based Lighting.
Advanced Image-Based Lighting.
Image-Based Relighting.
Conclusion.
Bibliography.
7. Computer Vision In Visual Effects.
Doug Roble.
Introduction.
Computer Vision Problems Unique to Film.
Feature Tracking.
Optical Flow.
Camera Tracking and Structure from Motion.
The Future.
Bibliography.
8. Content-Based Image Retrieval: An Overview.
Theo Gevers and Arnold W. M. Smeulders
Overview of Chapter.
Image Domains.
Image Features.
Representation and Indexing.
Similarity and Search.
Interaction and Learning.
Conclusion.
Bibliography.
9. Face Detection, Alignment, and Recognition.
Stan Z. Li and Juwei Lu.
Introduction.
Face Detection.
Face Alignment.
Face Recognition.
Bibliography.
10. Perceptual Interfaces.
Matthew Turk and Mathias Kölsch
Introduction.
Perceptual Interfaces and HCI.
Multimodal Interfaces.
Vision-Based Interfaces.
Brain-Computer Interfaces.
Summary.
Bibliography.
III. PROGRAMMING FOR COMPUTER VISION.
11. Open Source Computer Vision Library.
Gary Bradski.
Overview.
Functional Groups: What's Good for What.
Pictorial Tour.
Programming Examples Using C/C++.
Other Interfaces.
Appendix A.
Appendix B.
Bibliography.
12. Software Architecture For Computer Vision.
Alexandre R. J. François.
Introduction.
SAI: A Software Architecture Model.
MFSM: An Architectural Middleware.
Conclusion.
Acknowledgments.
Bibliography.
Index.
GÉRARD MEDIONI chairs the Computer Science Department and is Professor at the Institute for Robotics and Intelligent Systems at the University of Southern California. His research interests include designing and implementing very reliable vision systems to accomplish difficult tasks and establishing bridges between computer vision and computer graphics. SING BING KANG is a member of the Interactive Visual Media Group at Microsoft Research, where he specializes in vision-based modeling. He recently co-edited Panoramic Vision: Sensors, Theory, and Applications, and has served on the technical committees of three major computer vision conferences. He holds 12 US patents.
The state-of-the art in computer vision: theory, applications, and programming
Whether you're a working engineer, developer, researcher, or student, this is your single authoritative source for today's key computer vision innovations. Gerard Medioni and Sing Bing Kang present advances in computer vision such as camera calibration, multi-view geometry, and face detection, and introduce important new topics such as vision for special effects and the tensor voting framework. They begin with the fundamentals, cover select applications in detail, and introduce two popular approaches to computer vision programming.
- Camera calibration using 3D objects, 2D planes, 1D lines, and self-calibration
- Extracting camera motion and scene structure from image sequences
- Robust regression for model fitting using M-estimators, RANSAC, and Hough transforms
- Image-based lighting for illuminating scenes and objects with real-world light images
- Content-based image retrieval, covering queries, representation, indexing, search, learning, and more
- Face detection, alignment, and recognition--with new solutions for key challenges
- Perceptual interfaces for integrating vision, speech, and haptic modalities
- Development with the Open Source Computer Vision Library (OpenCV)
- The new SAI framework and patterns for architecting computer vision applications
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
This title is a member of the IMSC Press Multimedia Series, which also contains the titles below . You can also visit the IMSC Press Multimedia Series page.
Emerging Topics in Computer Vision
Medioni & Kang
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ISBN-10: 0131013661 | ISBN-13: 9780131013667
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ITV Handbook: Technologies and Standards
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ISBN-10: 0131003127 | ISBN-13: 9780131003125
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The MPEG-4 Book
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© 2003 | Prentice Hall | Paper; 896 pages | Instock
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Multimedia Fundamentals, Volume 1: Media Coding and Content Processing, 2/E
Steinmetz & Nahrstedt
© 2002 | Prentice Hall | Paper; 304 pages | Instock
ISBN-10: 0130313998 | ISBN-13: 9780130313997
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Quality of Service for Intenet Multimedia
Shin, Lee & Kuo
© 2004 | Prentice Hall | Cloth; 256 pages | Out of Stock
ISBN-10: 0131414631 | ISBN-13: 9780131414631
Brief Description
Streaming Media Server Design
Dashti, Kim, Shahabi & Zimmermann
© 2003 | Prentice Hall | Paper; 416 pages | Estimated Availability: 04/18/2003
ISBN-10: 0130670383 | ISBN-13: 9780130670380
Brief Description | Buy from myPearsonStore
The proposed book will present key iTV issues, technology solutions and standards assembled from those technologies. Readers of the book will gain an understanding of the various iTV concepts and the relationships between them. In addition to the general discussions, each chapter will contain specific details so as to serve as a starting point for readers who want to become experts in a specific field.
Appropriate for all students in courses on advanced multimedia technology.
Multimedia Fundamentals, Volume 1 is a comprehensive update of the authors' 1995 book, which has become the world's standard textbook in advanced multimedia. This new edition introduces today's state-of-the-art in media coding and content processing, presenting realistic examples and projects that will help students build multimedia systems with unprecedented performance. Leading multimedia researchers Ralf Steinmetz and Klara Nahrstedt review the fundamental characteristics of digital audio, images, video, graphics and animation; demonstrate powerful new content analysis and compression techniques; and share expert insight into crucial system and end-user issues.
The focus of the book is on the integration of contributions from end-systems, which include content-aware classification, rate adaptation, forward error correction (FEC), unequal error protection (UEP), etc. and contributions from DiffServ networks to enhance the QoS performance of multimedia delivery. This book provides an overview of QoS provision methods. It presents recent results on DiffServ main functional components such as traffic conditioning, Queue management, and scheduling. The approach take in this book considers both applications and QoS networks. To be more specific, it performs optimal QoS mapping between prioritized traffic source categories and DiffServ network levels.
The book discusses the design of Streaming Media servers in single disk drive; multi-disk platforms; and heterogeneous disks platforms; covers distributed Streaming Media server design; discusses fault tolerance issues; illustrates the design of Streaming Media server software with the inclusion of Yima software.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.
