Java: An Introduction to Problem Solving and Programming, 4/E
Walter Savitch

ISBN-10: 0131492020
ISBN-13: 9780131492028

Publisher: Prentice Hall
Copyright: 2005
Format: Paper; 1309 pp
Status: Out of Print

Suggested retail price: $115.00
This item is out of print and is no longer available for purchase.



For introductory Computer Science courses using Java (CS1 with Java), and other introductory programming courses using Java offered in departments of Computer Science, Computer Engineering, Computer Information Systems, Management Information Systems, Information Technology, and Business.

 

In a conversational style, best-selling author Walter Savitch teaches programmers problem solving and programming techniques with Java. Readers are introduced to object-oriented programming and important computer science concepts such as testing and debugging techniques, program style, inheritance, and exception handling. Savitch includes thorough coverage of the Swing libraries and event-driven programming. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on applications over applets. The text’s highly flexible format enables instructors and readers to adapt coverage to their course needs.

NEW—Latest Java coverage—Updated for version 5.0:

~Uses the new Scanner class in place of SavitchIn. No nonstandard classes are used. SavitchIn is now covered in an appendix.

~Covers automatic boxing and unboxing.

 

NEW—Introduction to generics:

~Vectors are done in the new generics framework.

~There is an introduction to defining classes with type parameters, including programming examples with type parameters.

 

NEW—Optional Graphics supplement sections—Provided at the end of chapters 1-9.

~Allows students to do applet and other GUI programming starting with chapter 1.

~Emphasizes applets but also covers GUIs built using the JFrame class.

~Any time after Chapter 7, instructors may move on to the main chapters on GUI programming (Chapters 12-14).

 

Flexibility–Enables instructors to easily change the order of chapters and sections covered.

 

~Explains the particulars about rearranging material in an included dependency chart, and in more detail in the “Prerequisites” sections at the start of each chapter.

~Does not use any specialized libraries. Only standard classes available as part of the standard Java libraries are used.

Early Graphics–Provides optional Graphics Supplement sections end chapters starting with Chapter 1. Those instructors who prefer to postpone the coverage of graphics may   postpone or skip the Graphics Supplement sections.

Coverage of problem-solving and programming techniques.

~Includes numerous case studies and programming tips.

~Provides many sections that explain important problem-solving and programming techniques, such as loop design techniques, debugging techniques, style techniques, abstract data types, basic object-oriented programming techniques, including UML and event-driven programming, and generic programming using type parameters.

 

Object-Oriented and Traditional Techniques–Introduces classes fairly early.

~Some exposure to using classes is given in Chapters 1 and 2.

~Covers how to define classes in Chapter 4.

~The optional Graphics Supplement sections provide additional early practice with classes.

~All of the basic information about classes, including inheritance, is presented by the end of Chapter 7; however, some topics regarding classes, including inheritance, can be postponed to later in a course.

Language Details and Sample Code–Gives complete explanations of Java language features and lots of sample code. Programs are given in their entirety, along with sample input and output. In many cases, there are even extra complete examples available over the Internet, in addition to the complete examples in the text.

Self-Test questions—Spread throughout each chapter. These questions have a wide range of difficulty levels. Some require only a one-word answer, whereas others require the reader to write an entire, nontrivial program. Complete answers for all the self-test questions, including those requiring full programs, are given at the end of each chapter.

 

Fully class-tested—Much of the material and many of the methods of presentation were revised in response to this class testing.

 

Student Resources—The source code from the book, code for extra programming examples, and links to download locations for Java compilers and programming environments are provided on the book’s website: http://www.prenhall.com/savitch

 

Instructor’s Resource Guide—A chapter-by-chapter guide that contains numerous teaching hints, quiz questions with solutions, and solutions to many programming exercises.

 

Companion Website—Includes code, PowerPoint slides, and other teaching resources.

 

Codekey Student access cards are needed and are bundled at no extra cost with every new Savitch,

Introduction to Problem Solving &Programming,4/e text (0-13-155774-2).

Latest Java coverage—Updated for version 5.0:

~Uses the new Scanner class in place of SavitchIn. No nonstandard classes are used. SavitchIn is now covered in an appendix.

~Covers automatic boxing and unboxing.

 

Introduction to generics:

~Vectors are done in the new generics framework.

~There is an introduction to defining classes with type parameters, including programming examples with type parameters.

 

Optional Graphics supplement sections—Provided at the end of chapters 1-9.

~Allows students to do applet and other GUI programming starting with chapter 1.

~Emphasizes applets but also covers GUIs built using the JFrame class.

~Any time after Chapter 7, instructors may move on to the main chapters on GUI programming (Chapters 12-14).

  1. Introduction to Computers and Java

 

  2. Primitive Types, Strings, and Console I/O

 

  3. Flow of Control.

 

  4. Defining Classes and Methods

 

  5. More About Objects and Methods

 

  6. Arrays

 

  7. Inheritance

 

  8. Exception Handling

 

  9. Streams and File I/O

 

10. Dynamic Data Structures and Generics

 

11. Recursion

 

12. Window Interfaces Using Swing

 

13. Applets and HTML

 

14. More Swing

 

Appendix 1: Keywords

 

Appendix 2: Precedence Rules

 

Appendix 3: Unicode Character Set

 

Appendix 4: SavitchIn

 

Appendix 5: Protected and Package Modifiers

 

Appendix 6: The Decimal Format Class

 

Appendix 7: The Iterator Interface

 

Appendix 8: Cloning

 

Appendix 9: Javadoc

 

Appendix 10: The }OptionPane Class

 

Appendix 11: Differences Between C++ and Java

 

Index

  • 0136072259Java: Introduction to Problem Solving and Programming, 5/E
    Savitch & Carrano
    © 2009 | Prentice Hall | Paper; 928 pages | Instock
    ISBN-10: 0136072259 | ISBN-13: 9780136072256
    Brief Description | Buy from myPearsonStore

Walter Savitch received the Ph.D. degree in Mathematics from the University of California at Berkeley in 1969. Since that time he has been on the faculty at the University of California at San Diego and is currently a Professor of Computer Science and director of the Interdisciplinary Ph.D. Program in Cognitive Science. Professor Savitch’s research areas include complexity theory, formal language theory, computational linguistics, and the development of computer science education materials. In addition to writing numerous research articles and involvement in other editorial projects, he has written a number of well-known computer science textbooks, including Pascal, Ada, and C++ CS1 and CS2 textbooks.

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