Object-Oriented Software Construction (Book/CD-ROM), 2/E
Bertrand Meyer, Interactive Software Engineering, Santa Barbara, CA

ISBN-10: 0136291554
ISBN-13: 9780136291558

Publisher: Prentice Hall
Copyright: 1997
Format: Paper; 1296 pp
Published: 04/03/1997

Suggested retail price: $107.65
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For any software engineer, developer or programmer interested in O-O software and programming.

This long-awaited revision retains the clarity, practicality and innovations that helped the first edition sell over 75,000 copies since 1988. Now over 1200 pages with a CD ROM full of object tools, this edition is fully revised and considerably expanded, making it THE definitive reference on the most promising software development in 30 years.

  • topics covered include:
    • Concurrency

    • O-O Databases

    • Encapsulation

    • Persistence

    • Dynamic Binding

    • Design by Contract

    • Inheritance

    • Abstract Data Types

    • Typing

    • Client-Server

    • The Internet.

  • most comprehensive coverage of O-O technology ever (1250 pages with CD ROM) — from one of the founders.
  • an epic O-O book destined to become the source for object technology.
  • Introduces object technology gradually, comparing it to non-object-oriented approaches, and explaining the benefit of every object-oriented mechanism for software quality and productivity.
  • Uses a high-level notation (based on Eiffel) to introduce the concepts, and explains how to implement them in various environments and languages such as C++, Java, Smalltalk, Ada 95, and even non-0-0 languages such as C, FORTRAN, Pascal and Ada 83.
  • Contains an abundance of examples and several in-depth case studies.

PART A: THE ISSUES.

 1. Software Quality.

 2. Criteria of Object Orientation.

PART B: THE ROAD TO OBJECT ORIENTATION.

 3. Modularity.

 4. Approaches to Reusability.

 5. Towards Object Technology.

 6. Abstract Data Types.

PART C: OBJECT-ORIENTED TECHNIQUES.

 7. The Static Structure: Classes.

 8. The Run-Time Structure: Objects.

 9. Memory Management.

10. Genericity

11. Design By Contract: Building Reusable Software.

12. When the Contract is Broken: Exception Handling.

13. Supporting Mechanisms.

14. Introduction to Inheritance.

15. Multiple Inheritance.

16. Inheritance Techniques.

17. Typing.

18. Global Objects and Constraints.

PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL.

19. On Methodology.

20. Design Pattern: Multi-panel Interactive Systems.

21. Inheritance Case Study: "undo" in an Interactive System.

22. How to Find the Classes.

23. Principles of Class Design.

24. Using Inheritance Well.

25. Useful Techniques.

26. A Sense of Style.

27. Object-Oriented Analysis.

28. The Software Construction Process.

29. Teaching the Method.

PART E: ADVANCED TOPICS.

30. Concurrency, Distribution, Client-Server and the Internet.

31. Object Persistence and Databases.

32. Some O-O Techniques for Graphical Interactive Applications.

PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS.

33. O-O Programming and Ada.

34. Emulating Object Technology in non-O-O Environments.

35. Simula to Java and Beyond: Major O-O Languages and Environments.

PART G: DOING IT RIGHT.

36. An Object-Oriented Environment.

Epilogue.

PART H: APPENDICES.

Appendix A: Extracts From the Base Libraries.

Appendix B: Genericity Versus Inheritance.

Appendix C: Principles, Rules, Precepts and Definitions.

Appendix D: A Glossary of Object Technology.

Appendix E: Bibliography Index.

Bibliography.

BERTRAND MEYER is one of the pioneers of modern software engineering, whose experience spans both industry and academia. He has led the development of successful O-O products and libraries totaling thousands of classes. His Prentice Hall books include Object Success (an introduction to object technology for managers), Introduction to the Theory of Programming Languages, Eiffel: The Language, Object-Oriented Applications, and Reusable Software. He is a frequent keynote speaker at international conferences and consultant for Fortune 500 companies, editor of the Object-Oriented Series, associate member of the applications section of the French Academy of Sciences, chairman of the TOOLS conference series, and editor of the Object Technology department of IEEE Computer.


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The definitive reference on the most important new technology in software!

“While the original version of OOSC is a classic, OOSC 2/E is destined to overshadow it and all other general introductions . . . literally an epic work.” —James C. McKim, Jr., Hartford Graduate Center

“Compelling. Extremely well-written and literate . . . I recaptured that same sense of intellectual excitement I felt reading the first edition for the first time.” —Paul Dubois, Lawrence Livermore National Laboratory, Editor, Scientific Programming Dept., Computers in Physics

“The definitive tome on Object-Orientation . . . the finest piece of writing and thinking about this vast subject . . . Bertrand has a lot to say of great importance and says it well in this significantly revised book.” —Richard Wiener, University of Colorado, Colorado Springs, Editor, Journal for Object-Oriented Programming

A whole generation was introduced to object technology through the first edition of Bertrand Meyer's OOSC. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller. It has been thoroughly revised and considerably expanded. No other book on the market provides such a breadth and depth of coverage on the most important technology in software development.

SOME OF THE NEW TOPICS COVERED IN DEPTH BY THIS SECOND EDITION:

  • Concurrency, distribution, client-server and the Internet.
  • Object-oriented databases, persistence, schema evolution.
  • Design by contract: how to build software that works the first time around.
  • A study of fundamental design patterns.
  • How to find the classes and many others topics of object-oriented methodology.
  • How to use inheritance well and detect misuses.
  • Abstract data types: the theory behind object technology.
  • Typing: role, issues and solutions.
  • More than 400 references to books, articles, Web pages, newsgroups; glossary of object technology.
  • And many new developments on the topics of the first edition: reusability, modularity, software quality, O-O languages, inheritance techniques, genericity, memory management, etc.

View a Sample Chapter PDF: /samplechapter/0136291554.pdf

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