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Meaningful Learning with Technology, 3/E
David H. Jonassen, University of Missouri
Jane Howland, University of Missouri
Rose M. Marra, University of Missouri
David Crismond, University of Missouri

ISBN-10: 0132393956
ISBN-13: 9780132393959

Publisher: Allyn & Bacon
Copyright: 2008
Format: Paper; 288 pp
Published: 06/01/2007

Suggested retail price: $41.80
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Grounded in constructivist teachings this text will help teachers demonstrate ways that technology can be used to engage and support meaningful learning. Much different than the last edition, the 3rd edition of this popular text is now organized around learning processes that engage and support different learning activities such as investigating, exploring, writing, modeling, community buildiing, communicating, designing, visualizing, and assessing. Rather than the reader learning how to use specific technologies this book demonstrates for the reader how learners can use different technologies for meaningful learning.

  • Focus on how a learner uses technology for meaningful learning and how this informs instructional practices in the classroom through a constructivist approach.
  • Readers learn to coach the learning of technology skills that encourage students to experiment with technologies, articulate their own beliefs, and construct, and co-construct ideas to build knowledge. 

NEW! Organized around learning processes - such as investigating, exploring, writing, modeling, community building, communicating, designing, visualizing, and assessing.
 
NEW! 10 Performance indicators demonstrate the six NETS for Students general standards -- includes specific performance indicators for grades PreK-2nd grade, 3-5th grade, 6-8 grade, and 9-12th grade.
 
 
 

Introduction

 

1. What is Meaningful Learning?

            How Does Technology Facilitate Learning?

Conclusion

Things to Think About

 

2. Investigating with Technologies

Information Gathering with Internet Resources  

Collecting Data with Mobile Technologies

Finding Opinions with Online Survey Tools

Summary

Things to Think About

 

3. Exploring with Technologies

Learning to Reason Causally

Hypothesizing with Microworlds

Experimenting with Simulations

Venturing into Games

Immersing into Virtual Worlds

Testing Ideas with Simulations

Summary

Things to Think About

 

4. Supporting Student Writing with Technology

Supporting writing organization and planning

Supporting presentation writing

Supporting creative writing with technology

supporting Collaborative writing with technology

Supporting Peer Feedback on Writing

Summary

Things to Think about

 

 

5. Modeling with Technologies

            Learning by Building Models

Modeling Knowledge with Concept Maps

Modeling Systems with Systems Dynamics Tools

Modeling Problems with Spreadsheets

Modeling Thinking with Expert Systems

Modeling Experiences with Databases

Why Build Models with Mindtools?

Summary

Things to Think About

 

6. Community Building with Technologies

KNOWLEDGE BUILDING WITH KNOWLEDGE FORUM

CO-CONSTRUCTING KNOWLEDGE WITH WIKIS

FINDING COLLEAGUES WITH INTERACTIVE BLOGS

BUILDING INTERNATIONAL COMMUNITIES WITH iEARN LEARNING CIRCLES/GLOBAL SCHOOLHOUSE/KIDLINK

BUILDING PROFESSIONAL TEACHER COMMUNITIES WITH TAPPED IN/TEACHERTALK

DISCUSSING INTERESTS WITH USENET/NETNEWS GROUPS

SUMMARY

THINGS TO THINK ABOUT

 

 

7. Communicating with Technologies

EXCHANGING IDEAS ASYNCHRONOUSLY WITH DISCUSSION BOARDS

EXCHANGING IDEAS SYNCHRONOUSLY WITH INTERACTIVE CHATS AND MESSAGING

MAKING CONNECTIONS THROUGH VIDEOCONFERENCING

BROADCASTING WITH PODCASTS AND INTERNET RADIO

SUMMARY

Things to Think About

 

 

8. Designing and Constructing with Technologies

Learning By Designing In and Out of SchoolsDrawing Design Ideas with Computer-Aided Design (CAD) Software

Testing Designs and Building Mental Models with Simulation SoftwareDeveloping Programming Skills While Designing in the Media ArtsComposing Music with Impromptu

Summing Up

Things To Think About

 

9. Visualizing with Technologies

What are Visualization Tools?

Visualizing Scientific Ideas with Computers

Visualizing Mathematical Ideas with Technologies

Visualizing With Digital Cameras and Mobile Phones

Visualizing With Video

Video Modeling and Feedback

Things to Think About

 

10. Assessing Learning with Technology

Assessing meaningful Learning: Authentic and Performance Assessment

Technology-Based Assessments

Assessing Growth over time with Electronic Portfolios

Assessing Performance with Technology-Based RUBRICS

Clicker Assessment Tools

Assessing Learning with Computer-Based Tests and surveys

Summary

Things to Think about

 

 

Epilogue: Implications of Learning With Technology

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  • 0137157711Education Custom Database
    Pearson Custom Publishing
    © 2009 | Allyn & Bacon | Electronic Supplement | Estimated Availability: 08/01/2008
    ISBN-10: 0137157711 | ISBN-13: 9780137157716

  • 0135000157Meaningful Learning with Technology, CourseSmart eTextbook, 3/E
    Jonassen, Howland, Marra & Crismond
    © 2008 | Allyn & Bacon | Electronic Book; 288 pages | Instock
    ISBN-10: 0135000157 | ISBN-13: 9780135000151
    URL: http://www.coursesmart.com
    Brief Description | Buy from myPearsonStore

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